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@Target(value={METHOD,FIELD}) @Retention(value=RUNTIME) public @interface StateMachine
Manage the state machine of the device. Apply for command execution and attribute writing. See Init
,
Attribute
and Command
. WARNING: The StateMachine annotation for an attribute must be located at the
as the Attribute annotation
@Init @StateMachine(endState = DeviceState.ON) private void init(){..} @Attribute @StateMachine(deniedStates = { DeviceState.FAULT, DeviceState.UNKNOWN }, endState = DeviceState.DISABLE) private String attr; @Command @StateMachine(deniedStates = { DeviceState.FAULT, DeviceState.UNKNOWN }, endState = DeviceState.DISABLE) public double myCommand(int value){..}
Optional Element Summary | |
---|---|
org.tango.DeviceState[] |
deniedStates
The states that are not allowed. |
org.tango.DeviceState |
endState
The device state after the method execution |
public abstract org.tango.DeviceState endState
public abstract org.tango.DeviceState[] deniedStates
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